Illustration: Digital Arts
There’s one online game collection that may endlessly loom giant in my thoughts, and it’s SSX. With no new entry within the excessive snowboarding franchise since its 2012 installment, it looks like there may be little hope for it to ever make a comeback. Which makes it all of the extra miserable to listen to that we may have seen the collection stay on within the type of a religious successor. The revelation that such a recreation was within the works comes from a sweeping report by IGN in regards to the latest inflow of layoffs at high-profile corporations within the business, and the way they’ve affected the flexibility of builders to make video games, whether or not on account of being laid off, dropping funding, or working with fewer colleagues.
The Week In Video games: Reignited Rivalries And Extra New Releases
A former worker at studio SuperNatural advised IGN that the corporate was engaged on a religious successor to SSX that was to be printed by 2K, earlier than the writer pulled out. SuperNatural was based in 2020 by Steve Rechtschaffner and Larry LaPierre, best-known because the creators of the SSX collection. So it appears like we nearly had precisely what followers have been dreaming of for over a decade. As somebody who has persistently performed a number of hours of SSX three each month for the previous…decade, I can hardly start to explain to you ways unhappy this makes me.
Screenshot: Digital Arts
What made SSX so particular and has stored it caught within the minds of gamers like me for many years was the mixture of sports activities motion and an arcadey trick system. Whereas there have been “typical” snowboarding occasions like downhill races and half-pipe trick competitions, the collection’ vitality was fully over-the-top. Its characters all had a colourful 2000’s aesthetic and will pull off twisting methods that usually included fully eradicating their snowboard from their ft in mid-air. For a lot of, the franchise’s peak got here within the type of its second recreation, 2001’s SSX Difficult.
Whereas video games like Ubisoft’s Steep try to maintain the torch alive, nothing has had the identical feeling as SSX. Recreating that distinctive high quality was precisely the plan for SuperNatural’s religious successor, codenamed Challenge Gravity. In 2021, Rechtschaffner advised Laptop computer Magazine that the sport would give attention to the essence of what made the unique collection nice by making an, “arcadey, amazing-feeling, very accessible, aggressive and enjoyable recreation.” Challenge Gravity was additionally deliberate to be a live-service, free-to-play title, nevertheless it looks like Challenge Gravity won’t see the sunshine of day. Whereas this bit of stories is simply a small a part of the IGN report, it serves for example of how the abysmal state of the business immediately results in good video games by no means reaching the fingers of avid gamers.