Ensuring an occasion as giant as Video games Finished Fast (GDQ) runs easily is a monumental process. There are many technical transferring components, from video tools, to lighting, sound, and stream overlays, to donation trackers that should be stored operating 24 hours a day for per week straight. The tech workforce additionally has to think about the person wants of over 100 runners taking part in on consoles that vary in age and complexity from the NES to the PlayStation 5.
With all of that occurring, I questioned which sport out of the hundreds which were run at GDQ all through its 10-plus-year historical past the tech workforce hates essentially the most, and the reply shocked me.
It’s the PSX SquareSoft (keep in mind them??) RPG Chrono Cross.
After talking with GDQ’s director of expertise, Jason “Wyrm” Deng , and its head of tech, Aharon “TestRunner” Turpie, I discovered that Chrono Cross provides the tech workforce essentially the most issues due to the sport’s various resolutions.
It has to do with the seize playing cards the workforce makes use of to seize video from the older console. In Chrono Cross particularly, the gameplay components of the sport — just like the battle display and the overworld — use a unique decision than the sport’s menu.
“The seize card mainly takes just a few seconds to acknowledge the decision change,” stated Turpie in an interview with The Verge.
Every time a runner taking part in Chrono Cross goes into and out of the menu, which occurs pretty incessantly and quick over the course of a roughly six-hour run, the seize card acknowledges that change and takes a short second to regulate.
“You’ll get the two-second drop-off after they enter the menu and the two-second drop-off after they depart the menu,” stated Deng. “And through that complete menuing, it’s potential that [the screen] is totally clean. We’ve spent a substantial quantity of assets attempting to repair this drawback.”
You’d assume the sorts of video games that may give the GDQ tech workforce essentially the most complications could be one thing that has quite a lot of hardware-intensive methods or a run that has an odd controller setup, so it’s attention-grabbing to listen to that one thing as seemingly insignificant as a decision change in a PSX-era sport would trigger a lot bother.