Metropolis-building survival recreation Frostpunk 2 will put settlers in the identical perilous circumstances as the primary recreation — in a time of ice age, the place the atmosphere turns into bleaker and bleaker. However, based on a brand new gameplay trailer, it appears like it is going to up the ante from the unique recreation’s unforgiving, dystopian circumstances. The sequel is slated to return out someday within the first half of 2024 on PC, and can debut on Sport Go.
In Frostpunk, you handle a metropolis of settlers in a city close to London throughout the industrial revolution, weathering a cataclysmic environmental occasion. Ice storms have ravaged most of humanity; you have to discover a option to hold the mills for warmth, whereas assigning staff and making fixed tradeoffs to be able to hold individuals fed, housed, and, most of all, alive. The sport’s motto was “The town should survive” — your residents consider they’re a number of the final residing people, and letting the generator die means freezing to loss of life.
Frostpunk 2, which is ready 30 years after the unique, takes these concepts and runs with them — town has lasted this lengthy, the motto is now “The town should not fall.” It appears as if every of the core conceits of the unique recreation obtained a glow-up. The highest-down design of town is simply as vivid and picturesque. However the gameplay trailer reveals extra refined UI options within the constructing structure, together with what seem like design parts associated to new heating applied sciences. When Frostpunk 2 was first introduced in 2021, the announcement trailer famous generator know-how developed to run on oil — however that these upgrades would come at a worth.
In Frostpunk 2, gamers should navigate political battle and employee riot. It seems staff now have company to combat again towards the Steward’s — that’s you, the participant — decisions, within the type of voting issues down. The gameplay trailer reveals the within of a civic constructing, by which staff vote on equal pay. The trailer additionally reveals off a couple of narrative flashpoint moments, the place residents ask for particular issues, or voice particular complaints: At one level, a miner named Ian Mactavish shouts “the place are the houses you’ve promised.”
That is perhaps probably the most horrifying bit this sequel guarantees, truthfully — with the ability to put faces and names to the working inhabitants. The unique recreation gave you mainly no good decisions: You’re forcing individuals to work 18 hours, feeding them sawdust, and trying to puzzle out whether or not militarism or faith is the easiest way to implement adherence. It appears like within the sequel, you’ll should face the brutal penalties of your decisions.