I’ve performed roughly 150 hours of Suika Sport, and as a substitute of getting higher on the recreation, I feel I’m getting worse. Like my colleague Julia Lee, Suika Sport has had me in an absolute chokehold. From Japanese developer Aladdin X, Suika Sport was initially out there solely on the Japanese eShop, but it surely got here stateside in October. I began enjoying it in December, and since then, it’s mainly the one recreation I’ve performed on the Nintendo Change.
Suika Sport is a type of video games that’s deceptively simple-looking: You simply drop various sizes of fruits right into a field, with fruits combining when two of the identical variety contact. The objective is to mix fruits whereas organizing them in such a manner (Tetris-style, nearly) that you just don’t overflow the field they’re in. Cherries mix to type strawberries, strawberries into grapes, grapes into oranges, oranges into persimmons, persimmons into apples, and so forth, up till you attain the titular “suika” (Japanese for watermelon). When two watermelons mix, they disappear, which means the sport can theoretically go on eternally because the field will get clear. The one drawback is that Suika Sport is ridiculously exhausting, because of its physics system that makes fruit bounce everywhere. (Plus, it’s simply exhausting to arrange the fruit appropriately!)
As soon as I spotted how exhausting Suika Sport was, I set two targets for myself — to achieve a rating of three,000, and to get a watermelon contact. I’ve been slowly descending into insanity as I look to fulfill that achievement. Once you load up Suika Sport and have a look at the worldwide leaderboards, you’ll see there are individuals who’ve scored up previous 14,000 — a fully inconceivable rating for the common participant. My journey to reaching 3,000 factors has been an enormous feat for me, not to mention having two watermelons contact.
My present principle is that there’s a talent plateau for Suika Sport. The situation of that plateau is totally different for each participant, however wherever it’s, it’s inconceivable to transcend that. I’ve met my talent plateau, and no coaching has helped me overcome it since.
That stated, I’ve additionally discovered it exhausting to get tips about find out how to get higher at Suika Sport, different than simply “get good.” Nearly all of the highest hits for ideas are issues I’ve already been doing for the reason that starting — take it gradual; let issues bounce and settle; don’t put massive fruits over small fruits; plan forward; line fruits up by dimension. After exhausting all the ideas I discovered on varied web sites, I began watching Suika Sport livestreams on Twitch, attempting to grasp the thought course of behind prime gamers’ strikes. Not solely did this lodge the Suika Sport music completely into my mind, it was additionally demoralizing. I may by no means measure up!
Jokes apart, I do assume watching different individuals play has helped slightly bit to see how others set up their fruits, as a result of at across the 110 hour mark, I did hit 3,000 factors. And at 150, I lastly broke 3,000 — a pair hundred factors over 3,000, too! Sadly, I nonetheless haven’t had two watermelons contact, and I’m undecided I ever will. Again to my talent plateau principle — it might not be doable for me to enhance additional.
I simply could must give up Suika Sport with out experiencing the aid of two watermelons touching. However I can also’t convey myself to give up but. (There’s a rumor Suika Sport could come to cell, and if that occurs, it’s over for me; it’s already out for gamers in Japan.)