For all of Pokémon Scarlet and Violet’s stumbles of their makes an attempt to usher the collection into a brand new chapter, probably the most evident amongst them is {that a} extra convincing, in the end superior blueprint was already laid for the collection’ future 10 months in the past with the discharge of Pokémon Legends: Arceus.
Arceus was lifeless set on making the world of Pokémon as compelling to discover in a mechanical sense because the collection has all the time felt thematically. To take action, it deployed fluid traversal and action-driven battle techniques, and it formed up into one of the vital thrilling experiences the collection has but to supply. Scarlet and Violet, however, exit of their strategy to make the modern-day Paldea area really feel extra lived in, and crammed to the brim with stuff to do. However the precise doing of these issues by no means fairly sings the way in which it did in Legends: Arceus.
Pokémon Scarlet and Violet take pains to create a larger sense of freedom than the Pokémon collection’ newer mainline video games like Pokémon Solar and Moon, and Pokémon Sword and Defend. This time round, the world is your Cloyster, and it purports to provide you free rein to comply with map-wide quest traces at your leisure. Nevertheless, as I ran, drove, and flew round Paldea, it grew to become clear that a lot of this promise of freedom was a facade.
Picture: Sport Freak/The Pokémon Firm, Nintendo by way of Polygon
Scarlet and Violet’s central hub is an academy sitting smack dab in the midst of the map: Naranja Academy or Uva Academy, relying on whether or not you’re taking part in Scarlet or Violet, respectively. (I performed Violet for this evaluate.) Right here, college students come from throughout Paldea to check Pokémon, life expertise, and all different kinds of academia underneath the tutelage of a colourful forged of academics. The academy acts because the progenitor for a lot of of Scarlet and Violet’s tales, each large and small.
Inside the college, I met academics and school who had been greater than keen to share their knowledge and tales with me. The social simulation points aren’t as deep because the likes of RPGs like Persona, however I appreciated the sense of group at Uva Academy. I felt compelled to study extra about my academics (just like the academy’s eccentric director Clavell) and my classmates (just like the gung-ho, supportive rival Nemona).
The relationships I fashioned with my academics are all superb and nicely, however the bulk of the relationship-building in Scarlet and Violet happens out of their open world, throughout three major routes. All Academy college students are despatched out into the area to seek out their “treasure”: One entails defeating eight gymnasium leaders alongside Nemona; one duties you with taking out bases run by Scarlet and Violet’s designated Evil Group, Staff Star; the third sees you serving to Arven, the son of the area’s professor, conquer large Titan Pokémon who’re popping up round Paldea. The three routes pave the way in which for Scarlet and Violet’s fantastic characters and world-building, but additionally betray their deeply flawed open-world design.
Picture: Sport Freak/The Pokémon Firm, Nintendo by way of Polygon
Initially, it’s true that you could method these three storylines in any order. However as I started touring by way of Paldea to earn my eight gymnasium badges, it grew to become clear that not solely do these challenges not scale for gamers who can arrive at any level of their journeys, they had been additionally usually gated by progress in different routes. For example, a Staff Star barricade blocking my path might solely be torn down by defeating the boss at a close-by stronghold. In one other case, I stumbled throughout trainers and wild Pokémon whose ranges far outranked the group I’d been constructing. I spent massive swaths of my playtime in Violet feeling disoriented, tackling these routes with what felt like a whimsical precision, solely to be met with sudden problem spikes, or segments the place my opponent’s Pokémon had been a dozen ranges beneath mine.
There’s a disconnect between what Scarlet and Violet promise and what their open world really permits
It’s the character of open-world video games to ask you into sure areas whereas deterring you from others. However Scarlet and Violet lack lots of the strategies earlier Pokémon video games used to signpost whether or not you had been in a harmful zone. The removing of random battles means you possibly can stroll proper previous a wild Pokémon with out seeing its astronomical stage. You possibly can undergo complete cutscenes solely to be met with a battle you’re not lower out for ready on the opposite aspect. Scarlet and Violet are rife with scenes during which director Clavell assures college students that they’ll pursue their very own objectives, every time they need to. After just a few hours within the discipline, although, these phrases ring hole. There’s a disconnect between what Scarlet and Violet promise and what they really permit.
These frustrations are compounded by the truth that Scarlet and Violet don’t combine a number of of Legends: Arceus’ quality-of-life adjustments that made interacting with its open areas manageable, satisfying, and fluid.
Scarlet and Violet allow you to traverse Paldea on the backs of Koraidon and Miraidon, two Legendary dragon-type Pokémon who achieve a collection of exploration skills as you progress. However these mounts by no means obtain the identical agility of the native Pokémon you met alongside the course of your journey in Legends: Arceus — they’re cumbersome and gradual, even when flying over the panorama. I discovered myself utilizing fast-travel factors extra usually than driving on the Miraidon’s again.
Picture: Sport Freak/The Pokémon Firm, Nintendo by way of Polygon
In certainly one of its greatest failings, Scarlet and Violet have additionally taken a step again from Arceus’ action-based Pokémon-capturing mechanics. They do borrow from Arceus’ stealth system, permitting you to crouch and sneak behind unsuspecting Pokémon earlier than throwing certainly one of your individual monsters at it for a preemptive strike. However there’s no means of aiming a Pokéball straight at a goal; there’s no strategy to seize Pokémon with out having to enter a battle; and there’s actually nothing to match Arceus’ evolution of the core catch-’em-all mechanics; Scarlet and Violet can’t come near the sheer pleasure Arceus present in exploring, accumulating, and documenting in an open-ended world.
On a extra granular stage, Scarlet and Violet introduce their very own spins on the collection’ battle mechanics, most notably within the new Terastal types, which let you change or strengthen a Pokémon’s elemental sort to experiment with new ways. Even when taking part in towards trainers in single-player, it was satisfying to look at new methods unfold. In a single case, a gymnasium chief Terastallized a Sudowoodo (usually a rock-type Pokémon) right into a grass-type opponent. I initially despatched out my water-type Quaxly to make the most of Sudowoodo’s weak spot to the factor, just for the Terastal type to place me on my again foot. Abruptly, I used to be weak.
Many of the generational gimmicks Pokémon video games provide are usually a short-term energy increase, usually accompanied by a formidable transformation and a brand new little bit of lore. However they’re pretty easy in how they modify up gameplay. In comparison with Sword and Defend’s Gigantamax characteristic or X and Y’s Mega Evolutions, Terastallizing feels prefer it might have lasting strategic results on Pokémon’s aggressive scene. At its core, the mechanic is calculated and strategic, and opens so many potentialities for the way a person Pokémon can change all through the course of a battle.
Picture: Sport Freak/The Pokémon Firm, Nintendo
The promise of this battle characteristic however, the best redeeming issue I can attribute to Scarlet and Violet remains to be its writing, which, like Legends: Arceus, builds towards a really stellar, compelling endgame. Regardless of my frustrations with its construction, mechanics, and the truth that it seems to be and runs like a middling GameCube recreation more often than not (there have been a number of cases, even exterior of the open-world areas, the place character animations would drop to close stop-motion ranges of motion), I nonetheless left Scarlet and Violet enamored by its character relationships and neatly tied-up themes of discovering one’s personal pleasure within the large, wild Pokémon world. I’ve discovered Sport Freak’s most up-to-date Pokémon tales among the many greatest the collection has ever informed, and I’m hopeful no matter comes subsequent will comply with Scarlet and Violet’s narrative lead.
I do go away Scarlet & Violet with a whole lot of pleasure for the longer term, however even nonetheless: It’s an odd phenomenon to look at a collection enter a brand new era whereas nonetheless grappling with its id as a complete. Pokémon Legends: Arceus, for all of its strengths, was a chunk of sand within the microchip of Pokémon’s near-annual machine. But it surely confirmed a lot promise in its fluid exploration, intuitive capturing, and unified techniques. To see Scarlet and Violet fall behind, 10 months later, is greater than a little bit disappointing.
At its baseline, it’s a compelling sufficient Pokémon recreation, with tales among the many collection’ most memorable. Nevertheless, as I replicate on Scarlet and Violet, I do discover myself pondering again on Pokémon Legends: Arceus extra fondly. It had some unfastened screws of its personal, nevertheless it tightened so many extra, ones that also jostle in Scarlet and Violet. I’m hopeful that Arceus is the muse for the subsequent outing within the collection, even when there are classes to be discovered within the open fields of Paldea, as nicely.
Pokémon Scarlet and Violet shall be launched on Nov. 18 on Nintendo Swap. The sport was reviewed utilizing a pre-release obtain code offered by Nintendo. Vox Media has affiliate partnerships. These don’t affect editorial content material, although Vox Media might earn commissions for merchandise bought by way of affiliate hyperlinks. You could find further details about Polygon’s ethics coverage right here.