In case you’ve performed a Metroidvania earlier than, you’ve had this second: You come upon a pit of spikes that’s too large in your present loadout after which hope and pray that by the point you get the airdash or the doublejump or no matter, you’ll bear in mind to return to this very spot. After which, six hours later while you do get that improve, you’ll suppose “The place the hell was that pit of spikes?” And also you’ll stumble round for hours attempting to wander again to it, going mad within the course of.
Prince of Persia: The Misplaced Crown, the brand new 2.5D Metroidvania from Ubisoft, has an ingenious resolution to this downside.
Within the olden days, the best way to recollect the place the pit of spikes was required diligent word taking, typically on graph paper.
Extra trendy Metroidvanias, like final 12 months’s wonderful Blasphemous 2, have added customizable in-game map makers, however these have their limits. Does the cranium icon I left on the map point out there’s an enormous imply monster at this spot, or that there’s a collectible cranium right here that I can’t attain? It requires some forethought and guesswork to provide you with a design language for a way you’re utilizing your markers. Invariably, you’ll nonetheless should run again to that spot once more to see in case your newest improve is sufficient to overcome what was there while you marked it.
Picture: Ubisoft Montpellier/Ubisoft by way of Polygon
In Prince of Persia: The Misplaced Crown, the answer to this downside is definitely fairly easy. At any level, you possibly can take a screenshot and the sport will pin that screenshot on the map for later viewing. If it’s that pit of spikes, you’ll know whether or not you’ve discovered the correct improve to cross that pit, and also you received’t even should hike again there to verify that it’s the appropriate spot. It’s actually photographic reminiscence.
There are minor limitations to this. You may solely have a finite variety of Reminiscence Shards (as they’re known as) lively at one time, so you possibly can’t douse your complete map in screenshots. However since you may as well drop customizable markers alongside these screenshots, you’ll by no means should guess the place to go in your subsequent improve or now-reachable chest.
I’d like to see this begin showing in different video games too. Within the meantime, you’ll should accept the far-more-annoying double screenshot technique that I exploit: one screenshot exhibiting the map, one screenshot exhibiting the gameplay.