Alan Wake 2 is bleak stuff. Positive, your flashlight makes the darkness rather less scary, and the full-motion video commercials are a lighthearted wink to gamers who search them out. However for some, the sport may benefit from a continuing optimistic presence to boost the temper when you traverse the Overlap and past.
In fact, this thought comes after enjoying Tremendous Mario Bros. Surprise, the place every stage incorporates a goofy speaking flower character who remarks primarily based on the participant’s actions, or on what’s taking place within the recreation world. After going backwards and forwards between the 2 video games, it’s arduous to not think about what the speaking flower can be like in Alan Wake 2.
Picture composition: Cameron Faulkner/Polygon
Past blurting out quips to take your thoughts off the dread of strolling by way of forests at night time with scarily few bullets, or when working from the Darkish Presence, the speaking flower might be a useful gizmo for marking goals, or serving to you determine mixtures to safes.
Inevitably, I feel the sport would take a darkish flip with this, turning the speaking flower right into a misleading plot system. Ultimately you wouldn’t know should you can belief what the speaking flower is telling you, including to Alan Wake 2’s deft ability of extending its darkish fiction over the sport’s actuality. Are the Taken a risk or are you the risk? Possibly, simply possibly, it’s the speaking flower.
It’s placing ideas into my thoughts, ones that I’d slightly not be having.
The chaos is reminding me of how easy issues had been, again when Alice and I first arrived in Vivid Falls. Now, I’m caught within the Darkish Place.