Lauded for its story, characters, and density of high quality fantasy narrative, BioWare’s 2000 RPG Baldur’s Gate II is among the most celebrated pc video games of all time. An adaptation of the tabletop role-playing recreation Dungeons & Dragons, it aspired to digitize the wealthy expertise of enjoying at a desk amongst buddies, cube and character sheets in hand. However whereas D&D is usually a wellspring of inspiration for deep narrative and wealthy characters, it seems a sure Japanese RPG’s late ‘90s crew of misfit environmentalist rebels offered the required inspiration to take BG2’s characters to the subsequent degree.
I Didn’t Play Closing Fantasy XVI ‘Proper,’ And That’s OK
In a latest interview, James Ohlen, BG2’s director of writing, mentioned that Sq.’s Closing Fantasy VII served because the inspiration for his recreation’s now-iconic characters. The expertise, as he describes it, sounds fairly intimidating, nevertheless it sparked his aggressive nature.
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“I went and performed Closing Fantasy VII,” Ohlen instructed Rock Paper Shotgun, “and was like, ‘Oh my good god, these character’s make ours appear like a bunch of cardboard cutouts.” Ohlen was inspired to take a look at Sq.’s generation-defining PlayStation unique after listening to about it from a producer at Interaction and was instantly blown away by the depth of the characters.
To anybody who’s performed the unique FFVII, that is in all probability of no shock. Regardless of a lackluster language translation right here within the west and dialogue that amounted to little greater than brief sentences in tiny blue containers, FFVII’s protagonists are a bunch of troubled folks struggling beneath the burden of a sophisticated world historical past, compelled to navigate delicate interpersonal relationships. It could be a narrative about tremendous troopers, magic orbs, and a dying planet, however FFVII’s characters typically take care of relatable human feelings like remorse, loss, and love.
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In the identical interview, Ohlen recalled his “20,000 hours of dungeon mastering” as a vital basis of his work in video video games. He ran a number of gaming teams whereas working at a comic book store. “I didn’t actually have a lot of a life exterior of Dungeons & Dragons,” he instructed Rock Paper Shotgun.
The remainder of the interview makes for an important learn in the event you’re within the internal workings of some traditional BioWare titles, which has some anecdotes about how Ohlen “truly completely, completely ripped off The Empire Strikes Again” when writing the story for Knights of the Outdated Republic.