Picture: EA / Kotaku
Making video video games may be very exhausting. It will probably take years of labor to ship even a small sport. One facet that may take up a very massive period of time and assets is constructing a customized engine, which is why many devs make the most of Unreal, Unity, or one other pre-existing engine to assist pace up growth. That’s quite common, however lately a extremely wild instance from the PlayStation 2 days got here to mild in an interview with Glen Schofield, director of the brand new The Callisto Protocol.
Not too long ago, the Callisto Protocol was launched to…blended critiques, let’s say (our personal Ashley Bardhan favored how formidable it was, regardless of some annoying problem spikes). Anyway, to assist drum up publicity for the brand new horror sport, director Glen Schofield has been going round doing interviews and whatnot. And two weeks in the past he did a video with Wired wherein he answered random tweets about sport growth. That’s the place he revealed a enjoyable little bit of trivia a couple of common Lord of the Rings sport he labored on at EA.
In the Wired video, Schofield (who beforehand labored on Useless Area and Name of Obligation) solutions a query as to why devs don’t make their very own engines anymore and as a substitute use pre-existing tech. The director explains that it’s simply too rattling costly and time-consuming to do that as we speak, and that it’s virtually at all times higher to take an previous engine and repurpose it, like he did at EA.
You see, when he was a producer on 2003 licensed beat ‘em up The Lord of the Rings: The Return of the King, his workforce spent a 12 months engaged on a brand new engine for the sport. However issues have been going slowly and the sport had a tough deadline to hit. So he appeared round on the numerous different engines EA was utilizing for its video games at the moment to search out some tech they may repurpose. And weirdly sufficient, he got here to the conclusion that the newest Tiger Woods golf sport had the proper engine.
“Lord of the Rings is about massive areas after which type of a fort on the top or one thing, a fortress. What’s like that? Tiger Woods!” defined Schofield, “Lengthy areas, and on the finish is the place you go get meals, the place you’re carried out. And so we took the Tiger Woods engine and turned that right into a Lord of the Rings engine.”
Now, that is humorous and attention-grabbing sufficient by itself. However one final half got here to mild earlier as we speak on Twitter. It seems, in line with a former EA dev, that some modified Lord of the Rings visible results code was later re-used on a PSP Tiger Woods sport to create puffs of smoke throughout ball influence.
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Apparently the code of the PSP Tiger Woods sport additionally accommodates references to Gandalf and different LotR characters, too. As ever, sport growth is messy and endlessly fascinating.