Screenshot: Sq. Enix / Kotaku
Star Ocean: The Second Story was initially launched on PlayStation again in 1999. Now it’s again by means of a 2.5D remaster within the model of Octopath Traveler and Triangle Technique. It’s a revival that the perfect recreation in an uneven and sometimes neglected sci-fi RPG sequence deserves.
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Coming to PlayStation 5/four and Nintendo Change on November 2 (with a bodily version), Star Ocean: Second Story R is a graphical overhaul of the 40-hour epic a few Star Trek-like house cadet trapped on an alien planet that’s about to be destroyed by one other planet. It seems to be a scene for scene duplicate, however with a 2.5D presentation that casts the pixel artwork sprites in opposition to 3D environments. Stunning character portraits additionally now accompany each dialog, of which the sport has hundreds.
It looks as if the voice performances is perhaps new as effectively, reasonably than being borrowed from the PlayStation Transportable port of the sport. Sq. Enix additionally hints at a brand new “Breaking” battle mechanic the place gamers can stagger enemies to deal further injury in follow-up all-out assaults.
The Star Ocean sequence is understood for its twin protagonists and branching character paths, with gamers deciding who to recruit and who to forgo as relationships are deepened via aspect quests and optionally available dialogue scenes. The Second Story specifically boasted dozens of various endings, and whereas some solely had minor variations, just a few demonstrated significant penalties primarily based in your choices within the recreation.
However greater than the rest, Star Ocean 2 had the perfect steadiness of sprawling RPG plots, frenetic real-time fight, and granular crafting methods. Towards the top of the sport you’ll be able to flip your roster into an eight-piece orchestra to summon an excellent highly effective aspect boss. The video games turned extra unwieldy because the sequence continued, maybe resulting from a mix of dwindling sources and better expectations as graphical constancy on new consoles improved.
The newest recreation, final 12 months’s Star Ocean: The Divine Drive, was really largely high-quality, a drastic enchancment from the prior couple of video games even when it won’t finally be sufficient to compete with Sq. Enix’s different juggernaut RPG franchises. And that’s high-quality. I’d reasonably have a ravishing 2.5D overhaul of the perfect recreation within the sequence anyway.