After Diablo 4’s large season 1 patch — which shook the sport up somewhat an excessive amount of for many gamers — Blizzard previewed one other patch (1.1.1) that might toughen the sport’s weakest lessons. And whereas the patch itself gained’t be out till Aug. 8, Blizzard printed the total patch notes on Wednesday, and so they embody much more than buffs for the Barbarian and Sorcerer.
The largest modifications on this patch aren’t truly angled towards a selected class, and as a substitute give attention to monster density. Nightmare Dungeons and the Helltide exercise will embody a considerably elevated variety of monsters as soon as the patch goes reside. Whereas that may sound like a foul factor, or a rise in issue, that is truly a significant buff to participant XP. Most builds in Diablo Four can mow down giant teams of enemies with a single click on, and including extra simply implies that every spell solid nets you extra XP and extra rewards.
The catch to the elevated monster density change, is that it additionally comes with a rise in boss well being. All bosses above stage 60 could have somewhat further well being come Aug. 8. At stage 80, that improve is +50%, and at stage 150 it’s as much as +150%.
Most Nightmare Dungeon bosses go down in a short time in Diablo 4, and have because the recreation launched in June. Consequently, most endgame builds give attention to quickly clearing teams of enemies, reasonably than burning down one large goal. This improve to boss well being guarantees to be one of many largest shifts within the recreation’s meta since launch, as gamers will nearly definitely have to shift away from pure area-of-effect builds just like the Barbarian’s Whirlwind or the Druid’s Pulverize, which already do abysmal boss harm.
To compensate for his or her elevated issue, all boss-tier monsters over stage 35 will drop a assured Legendary merchandise. Most Nightmare Dungeons had been already reasonably beneficiant with Legendary drops, however this a minimum of ensures that gamers gained’t be losing their time. Treasure Goblins will even drop assured Legendaries now, supplied they’re over stage 15. And Legion Occasions will drop a assured Legendary beginning at stage 35. The latter two modifications are notably nice for leveling every season, when Legendaries are rather a lot more durable to come back.
As for sophistication modifications, the Barbarians and the Sorcerers are nonetheless the actual winners right here, identical to Blizzard initially advised — though in all probability not sufficient to knock them out of the underside two slots this season.
For Barbarians, many expertise that generate Fury now generate much more, which is a large boon for early recreation. A number of of their harm dealing expertise like Rupture and Double Swing will even be extra highly effective as soon as the patch hits.
Sorcerers — which have struggled greater than most lessons because the recreation launched — obtained essentially the most modifications. Blizzard rebalanced a number of of the category’ Paragon nodes, and improved quite a few Legendaries. This patch isn’t going to alter Sorcerers from being the squishiest of the 5 lessons, however their vital improve in harm ought to assist compensate much more than earlier than.
Along with these particular callouts, Blizzard made quite a few bug fixes and steadiness modifications on this patch. We’ve listed the entire modifications beneath as a way to higher idea craft forward of the patch’s official launch on Aug. 8.
CLASS BALANCE UPDATES
Whats up wanderer, welcome to Patch 1.1.1!
We’ve made fairly a number of steadiness changes to Courses. Our targets with this patch are as follows:
We need to enhance the effectiveness of Sorcerers and Barbarians whereas addressing the next for every Class:
Enhance late-game survivability, largely by means of Paragon Board enhancements.
Alter some Class mechanics to maneuver away from “Kiss-Curse” results—that is the place the participant beneficial properties energy however loses energy some place else.
Velocity up the movement of fight within the early recreation by growing Fury era on Fundamental Expertise.
Add late-game pleasure by growing the ability of Distinctive gadgets.
Strengthen builds that aren’t reaching a excessive energy stage.
Diversify the use instances for Legendary gadgets and different results which can be overly situational.
Fury gained elevated from 11 to 13.
Fury gained elevated from 10 to 13.
Fury gained elevated from 2 to three.
Fury gained elevated from 10 to 12.
Injury elevated from 40% to 50%.
Injury elevated from 45% to 70%.
Injury elevated from 30% to 60%.
Susceptible length elevated from 2 to Four seconds.
If Upheaval damages a minimum of 2 enemies or a Boss, you acquire Berserking for two seconds, elevated to three seconds if it damages a minimum of Four enemies.
Injury discount elevated from 3% to 4%.
Bleed harm dealt primarily based on Vital Injury bonus elevated from 100% to 115%.
Bleed harm when Overpowering elevated from 11% to 70%.
Berserking harm bonus elevated from 25% to 35%.
Up to date the tooltip to extra clearly mirror this Key Passive’s worth
Bonus harm length elevated from 6 to eight seconds.
Side of Ancestral Drive
Injury elevated from 32-50% to 40-58%.
Demise Want Side
Thorns elevated from .5-.75 to .65-.85.
Side of Unrelenting Fury
Core Talent price to refund elevated from 10-20% to 20-30%.
Value refund additionally granted when hitting Bosses.
Side of Ancestral Cost
Injury elevated from 50-100% to 75-125%.
Side of Burning Rage
Injury elevated from .22-.28 to .3-.38.
Side of Bul-Kathos
Injury discount whereas in Earthquakes elevated from 5-15% to 15-25%.
Injury bonus in Earthquakes elevated from 5-15% to 15-25%.
Fields of Crimson
Injury elevated from .18-.34 to .22-.38.
Injury that enemies take standing in swimming pools elevated from 15% to 20%.
Rupture Cooldown Discount affix changed with Bonus Vital Strike Injury.
Injury elevated from .6-.Eight to .85-1.1.
Burning length elevated from Three to Four seconds.
Injury to Crowd Managed Enemies affix changed with Bonus Vital Strike Injury.
Ramaladni’s Magnum Opus
Bodily Injury affix changed with Susceptible Injury.
Assaults scale back Evade’s cooldown affix substitute with bonus Evade fees.
Injury in opposition to Surprised affix substitute with bonus Motion Velocity.
Fundamental Talent Injury affix changed with Cooldown Discount.
Bonus Assault Velocity to different expertise elevated from 10-20% to 35-45%.
Elementary Invigorating Strike
Power threshold elevated from 50% to 75%.
Main Forceful Arrow
Each third solid pierces enemies.
Injury bonus elevated from 3% to five%.
Injury elevated from 344% to 396%.
Supreme Rain of Arrows
Rain of Arrow’s first wave Knocks Down enemies for Three seconds.
Fortunate Hit probability elevated from 35% to 45%.
Injury Discount in opposition to Injury over Time results elevated from 6/12/18% to 9/18/27%.
Fortunate Hit probability elevated from 75% to 85%.
Side of Elusive Menace
Now not requires hits to be from Shut enemies.
Side of Quickening Fog
You mechanically drop a Smoke Grenade on the finish of Sprint. Smoke Grenades scale back Sprint’s cooldown by .4-.6 seconds per goal hit, as much as 2-Three seconds.
All Stats affix changed with Susceptible Injury.
Phrase of Hakan
Final Injury affix changed with Cooldown Discount.
Spirit acquire elevated from 11 to 13.
Spirit acquire elevated from 11 to 12.
Spirit acquire elevated from 14 to 15.
Spirit acquire elevated from 13 to 14.
Spirit acquire elevated from 15 to 17.
Passive harm elevated from 7.8% to 11%.
Energetic harm elevated from 110% to 135%.
Enhanced Wolf Pack
Injury bonus elevated from 20% to 25%.
Brutal Wolf Pack
Assault Velocity bonus elevated from 20% to 25%.
Ferocious Wolf Pack
Fortify quantity elevated from 5% to eight%.
Passive harm elevated from 13% to 20%.
Improve the passive harm of Ravens by 40%.
Injury over time elevated from 76% to 110%.
Lightning Resilience Uncommon Node
Most Life bonus elevated from 4% to six%.
Side of Metamorphic Stone
Spirit price lowered from 60 to 50.
Injury dealt elevated from 80-100% to 100-120%.
Side of the Alpha
Injury elevated from 75-100% to 90-115%.
Useful resource acquire elevated from 1 to three.
Fortunate Hit Likelihood elevated from 20% to 40%.
Flickering Hearth Bolt
Hearth Bolt generates 2 Mana when hitting an enemy.
Casting Fireball will increase its radius by 50%.
Fireball’s Vital Strike Injury is elevated by 20%. This bonus is elevated to 30% if Fireball hits a minimum of Three enemies.
Better Chain Lightning
Every time Chain Lightning bounces, it offers 5% elevated harm for its length.
Harmful Chain Lightning
Likelihood to type Crackling Power elevated from 25% to 30%.
Injury bonus elevated from 10% to 15%.
Each bonuses are additionally granted for Three seconds when hitting a Boss with a Vital Strike.
Your Burning results deal x20% elevated harm, plus a further x2% elevated harm per distinctive supply of Burning you have got utilized to the enemy.
Searing Warmth Legendary Node
Casting Fireball or Meteor will increase your Vital Strike Likelihood by 5% for five seconds, as much as 15%.
Ceaseless Conduit Legendary Node
Improve Crackling Power’s harm from 2% to three% per 20 Intelligence the participant has Reinforce Uncommon Glyph.
Territorial Uncommon Glyph
Injury discount elevated from 10% to 15%.
Warding Uncommon Glyph
Injury discount elevated from 13% to 25%.
Keeper of Flames Uncommon Node
Injury discount elevated from 4% to five%.
Bonus harm discount elevated from 4% to five%.
Smoldering Embers Uncommon Node
Injury discount from burning enemies elevated from 4% to five%.
Bonus harm discount from burning enemies elevated from 4% to five%.
Guarded Uncommon Node
Injury discount from Susceptible enemies elevated from 4% to five%.
Bonus harm discount from Susceptible enemies elevated from 4% to five%.
Oppressive Uncommon Node
Injury discount from Susceptible enemies elevated from 4% to five%.
Lightning Resilience Uncommon Node
Most Life bonus elevated from 4% to six%.
You will have 1 extra Hydra energetic, and Hydra’s length is elevated by 14-24%.
This now additionally impacts Hydra’s Enchantment Impact.
Side of Conflagration
Bonus Burning harm elevated from 20-30% to 20-40%.
Side of Engulfing Flames
Bonus Burning harm elevated from 30%-40% to 60%-80%.
Side of Three Curses
Improve the Vital Strike Injury of Meteor and Fireball by 20%-40%. Double this bonus in opposition to Wholesome enemies.
Bonus Motion Velocity length elevated from Four to six seconds.
Ball Lightning orbits round you and offers 15-25% elevated harm.
Side of Unbroken Tether
Extra Chain Lightning bounces elevated from 2 to 4.
Every time Chain Lightning bounces, you acquire 1.5-Three Mana.
Bonus Motion Velocity length elevated from Four to eight seconds.
Side of the Bounding Conduit
Bonus Motion Velocity elevated from 20-25% to 25-30%.
New Legendary – Mage-Lord’s Side
Improve Vyr’s Mastery Key Passive’s Injury Discount by 6-9% for every Shut enemy, as much as 18-27%.
Side of Frozen Orbit
Injury elevated from 20-30% to 30-40%.
Storm Swell Side
Bonus harm elevated from 11-20% to 21-30%.
Unstoppable length elevated from 2-Three seconds to 3-5 seconds.
Additionally grants 10% bonus Armor for 3-5 seconds.
Fortunate Hit: Injury out of your Pyromancy expertise has as much as a 12-17% probability to revive 10 Mana.
Whereas inside your personal Blizzard and for Three seconds after leaving it, you are taking 20-25% much less harm.
Side of Focus
Mana Regeneration elevated from 20-30% to 40-50%.
Length requirement to realize its profit lowered from Three to 2 seconds.
Gloves of the Illuminator
Injury penalty lowered from 65-55% to 45-35%.
Injury to Surprised affix changed with Fortunate Hit: Change to Restore Useful resource.
Illuminator’s first bounce happens a lot nearer to the participant.
Enhanced Bone Spirit
Cooldown discount elevated from 6 to 7 seconds.
Wither Legendary Board
Willpower requirement for bonuses lowered from 50 to 40.
Bonus harm per 40 Willpower elevated from 2.5% to 4%.
Side of Empowering Reaper
Damaging enemies with Sever has a 10-20% probability to spawn a pool of Blight below the goal that offers 20-60% bonus harm. This impact can solely occur as soon as each Three seconds.
Side of Uncovered Flesh
Fortunate Hit: As much as a 10% probability to generate 30-50 Essence when hitting a Susceptible enemy.
Side of Decay
Injury elevated from 20-40% to 25-45%.
Side of Torment
Essence Regeneration elevated from 20-30% to 90-170%.
Legendary class modified from Useful resource to Utility.
Likelihood for Golem to cut back its cooldown elevated from 1-4% to 2-5%.
Likelihood to Golem to spawn a corpse elevated from 0.5-2% to 1-2.5%.
Greaves of the Empty Tomb
Intelligence affix changed with Bonus Motion Velocity.
The next assaults now deal lowered harm to Druid Companions and Necromancer Minions:
We’re growing monster density in Nightmare Dungeons and in Helltide.
Bosses above Degree 60 could have extra well being. Examples:
Bosses at Degree 60 and beneath stay unchanged.
Bosses at Degree 80 have 50% elevated well being.
Bosses at Degree 100 have 100% elevated well being.
Bosses at Degree 120 have 120% elevated well being.
Bosses at Degree 150 and above have 150% elevated well being.
Bosses and Occasions
Developer’s Be aware: We’re making changes to the well being values of high-level boss monsters.
Degree 35 and better boss monsters will now have a 100% probability to drop a Legendary merchandise.
Treasure Goblins now have an elevated Legendary merchandise drop probability from Degree 6-14 and assure a Legendary merchandise drop beginning at Degree 15.
Legion Occasions are actually extra rewarding and assure a Legendary merchandise drop beginning at stage 35.
We have now made a number of enhancements on how harm and different results work together with energetic obstacles.
Bonus harm or bonus results which can be utilized on-hit or when dealing harm will now apply that very same impact by means of obstacles.
Ex: The Exploit Paragon Glyph will now apply Susceptible to enemies which have an energetic barrier.
Cheat dying results will now work correctly when the participant has an energetic barrier.
This additionally impacts PvP play.
Varshan will now break by means of any Bone Wall segments he dashes by means of.
The price for refunding Talent and Paragon Factors has been lowered. The discount begins small at decrease Ranges and hits a most of 40% at Degree 100.
Ex: Degree 50 – 12%, Degree 60 – 18%, Degree 70 – 24%, Degree 80 – 30%.
We’ve elevated the stack restrict for Elixirs from 20 to 99.
An extra Stash Tab can now be bought on the Stash with gold.
We have now restored the solid time for Go away Dungeon again to three seconds.
Developer’s Be aware: Go away Dungeon capacity was getting used as one other methodology of straightforward escape from hazard in dungeons, notably for Hardcore gamers. Nevertheless, we acknowledge that that is outweighed by the draw back of the sport feeling much less responsive. We’ve heard your suggestions, and are reversing this variation.
The next Nightmare Dungeon affixes have been eliminated:
Useful resource Burn
Empowered Elites (Chilly Enchanted)
Caged Coronary heart of Spellbreaking
Modified to: Upon taking Elemental Injury, acquire 10-20% Injury Discount for five seconds.
Generic Distinctive Objects
+ All Stats affix changed with Max Life.
Barrier is now primarily based on most Life.
Now correctly accounted by situations checking for the participant having a Barrier.
Display screen Reader assist for studying class icons has been added.
Mounted a problem the place the Display screen Reader wouldn’t learn out capitalized, accented letters, or particular characters.
Mounted a problem the place development within the Ultimate Straw quest might be blocked throughout Co-op play.
Mounted a problem the place solely the primary participant may activate Factors of Curiosity throughout Co-op play.
Mounted a problem the place utilizing a City Portal whereas making an attempt to enter a dungeon would trigger each gamers to get caught throughout Native Co-Op play.
Mounted a problem the place follower NPCs couldn’t perform correctly in eventualities the place gamers had been mounted throughout Native Co-Op play.
Mounted a problem the place the hunt progress tracker of different gamers wouldn’t show correctly in sure conditions throughout Native Co-Op play.
Mounted a problem the place the Season Information wouldn’t correctly show when Participant 2 created a brand new character throughout Native Co-Op play.
Mounted a problem the place a participant engaged in dialog with an NPC would see a black display if one other participant of their occasion teleported away.
Mounted a problem the place development within the Seaside Respectable Dungeon might be blocked when the Butcher or a Treasure Goblin spawned behind the barrier.
Mounted a problem the place the Willpower malignant energy wouldn’t perform in opposition to the Useful resource Burn affix for Nightmare Dungeons.
Mounted a problem the place the Useful resource Burn affix for Nightmare Dungeons was making use of from shut enemies and never simply distant enemies.
Mounted a problem the place the Boss within the Den of the Blighted might be broken by means of the fog wall.
Critters, non-combative creatures, in Nightmare Dungeons with the Demise Pulse affix will now not explode on dying (this explosion was by no means dealing harm).
Mounted a problem the place gamers may depart their Celebration after dying in a Nightmare dungeon, re-enter their occasion, after which re-enter the dungeon and never have their revives rely in the direction of the Dungeon’s revive cap.
Mounted a problem the place Animus carriers killed earlier than the Animus goal was triggered wouldn’t drop Animus, blocking dungeon development.
Mounted a problem the place the Reset Dungeon button typically malfunctioned.
Mounted a problem the place Keeper Xor’lim typically wouldn’t drop Garan’s Key within the Garan Maintain Nightmare Dungeon.
Mounted a problem the place Cost didn’t carry all enemies hit together with the Barbarian.
Mounted a problem the place Lunging Strike may trigger the participant character to get caught below the bottom.
Mounted a problem the place the bonus Vital Strike probability granted by the Centered Rage malignant energy might be consumed by non-combat expertise.
Mounted a problem the place the Side of Berserk Ripping wouldn’t trigger targets to bleed when Berserking.
The tooltip for the Moonrage malignant energy now additionally communicates the ability’s extra Fortunate Hit probability of spawning a wolf when damaging a boss.
This tooltip now correctly communicates that it grants +Three ranks to Wolves.
Mounted a problem the place Name of the Wild and Side of the Stampede weren’t correctly affecting the passive parts of Companion expertise and the energetic portion of Wolves.
Mounted a problem that brought about extra Blood Orbs than supposed to be energetic on the similar time. Blood Orbs now perform like Crackling Power in that they cap at 30.
Mounted a problem the place assured Overpower assaults from the Rathma’s Vigor key passive weren’t benefiting from the Paragon Legendary Node Massacre.
Mounted a problem the place the automated Corpse Explosion casts from the Sacrilegious malignant energy may ignore the harm decreasing impact from the ability when utilizing unenhanced Corpse Explosion.
Mounted a problem the place the Premature Demise facet solely elevated Overpower harm on the Blood Lance that was solid and never different lanced targets.
Mounted a problem the place when the Decrepit Aura Malignant Energy was geared up twice, the ability with the bottom variety of close to enemies required to activate was not the one that might set off.
Mounted a problem the place shields held by a Necromancer would cowl their face in loading screens. Mounted a problem the place the Necromancer’s Imperfectly Balanced passive may solely have 1 level allotted to it.
Mounted a problem the place the Decrepit Aura malignant energy wouldn’t set off when mounted.
Mounted a problem the place Poison Entice might be infinitely solid with out spending Power through the use of the Concealment talent close to zone transition areas.
Mounted a problem the place the Shadow clone’s taunt impact from the Trickery malignant energy may Taunt different gamers in PvP, and the taunt was not breakable by Unstoppable results.
Mounted a problem the place the Elemental Dominance passive didn’t perform appropriately when utilizing Core and Mastery expertise that dealt Injury over Time.
Ex: A meteor solid at above 50 mana that might take you below 50 mana wouldn’t get the total harm bonus.
Mounted a problem the place the Omnipower Malignant Energy wouldn’t correctly eat extra mana, which might then not set off different interactions with extra useful resource consumption.
Ex: the harm discount from the Mana Protect passive.
Mounted a problem the place the Omnipower malignant energy was inconsistently launching the suitable variety of projectiles. As well as, the tooltip has been up to date to higher describe the ability.
Developer’s Be aware: The earlier tooltip was a bit deceptive because it didn’t eat everything of your mana pool. It’ll eat as a lot as it may well relying on the quantity rolled on the affix.
Mounted a problem the place the consequences from the Darkish Dance malignant energy would reset the Align the Parts passive.
Mounted a problem the place the random location teleport impact from The Oculus may trigger gamers to get caught within the surroundings.
Mounted a problem the place the pace improve from the Spur talent whereas mounted was slower on Controller than Keyboard and Mouse.
Mounted a problem the place Invasion portals spawned throughout sure Helltide occasions might be pushed off display with Concern results.
Mounted a problem the place Paragon Uncommon Nodes would typically not present bonuses with stat-boosting gear.
Mounted a problem the place constantly enchanting an merchandise may end in having the identical stat present repeatedly in subsequent re-rolls.
Mounted a problem the place post-death damaging results ignored the harm discount from stats of shut or distant enemies.
Mounted a problem the place mounting your steed whereas shifting would behave erratically when taking part in on console.
Mounted a problem the place Elite enemies with the Teleporter affix may teleport from off-screen and deal extreme harm.
Mounted a problem the place Tusked Charger enemies may nonetheless harm the participant after dying.
Mounted a problem the place the Corpse Spawn enemy wouldn’t assault the participant.
Mounted a problem the place the Mahjoob monster was tougher to defeat than supposed.
Mounted a problem the place development can be blocked throughout the Reject the Mom quest if the participant left the sport and got here again.
Mounted a problem the place Quest aims might be missed whereas mounted throughout the Determined Cures quest.
Mounted a problem the place the Fury In opposition to Destiny quest may have its development blocked.
Mounted a problem the place the Quest tracker pin wouldn’t be seen outdoors of the zone the place the Ruins of Religion quest was positioned.
Mounted a problem the place the Gore-soaked barricade may turn out to be indestructible after exiting and returning to the Cellar throughout the Fury In opposition to Destiny quest.
Mounted a problem the place gamers may repeatedly combat Varshan throughout the closing Seasonal quest by resetting the Dungeon the place he spawns.
Season of the Malignant
Mounted a problem the place the Prudent Coronary heart malignant energy wouldn’t set off whereas mounted.
Mounted a problem the place the Darkish Dance malignant energy may behave as if the participant was damaging themselves, which may apply different results that happen when the participant offers harm.
Mounted a problem the place the Invoker of Varshan recipe might be misplaced.
For any participant that misplaced the recipe, it may be acquired from any malignant kill after the seasonal quest line has been accomplished.
Mounted a problem the place the Barber malignant energy would soak up harm from all different gamers and never simply the participant with it geared up.
Mounted a problem the place the Urn of Bargaining season blessing was growing the enchant prices for gadgets.
Mounted a problem the place the Darkish Dance Malignant Coronary heart may kill the participant. It’ll now not eat life if the participant doesn’t have sufficient life to pay.
Store and Battle Go
Mounted a problem the place the Come up emote’s visible results wouldn’t seem when taking part in on low graphical settings.
Mounted a problem the place the Dagger Faucet emote for Rogue from the Battle Go would lock participant motion for its length.
Mounted a problem the place the feminine Necromancer animation for the Cage Puppetry emote had visible errors within the preview.
Mounted a problem the place the Illusion Walker beauty set had a number of visible errors, reminiscent of clipping.
Mounted a problem the place textual content was lacking when talking to Kres throughout the Tangled Recollections quest.
Mounted a problem the place the subtitles throughout the Mild Extinguished quest had been out of sync with the voiced dialogue.
Mounted a problem the place the tooltip would present the flawed identify for Wrathful Malignant Hearts when equipping two rings with the center socketed in it.
Mounted a number of points with textual content description inconsistency in Store Bundles.
Mounted a problem the place the Scroll of Amnesia tooltip referenced stat factors as a substitute of Paragon Factors.
Mounted a problem the place the tooltips for the Social and Miscellaneous tabs within the motion wheel had been mismatched.
Mounted a problem the place the tooltip for Battlepass emotes would erroneously describe the Emotes as Store emotes as a substitute of Seasonal emotes.
Mounted a problem the place the Coldiron Aegis displayed as supporting all lessons, regardless that not all lessons can use shields.
Mounted a problem the place the timer for Whispers may show incorrectly.
Mounted a problem the place the Stele of Velkhova and Hero Overwhelmed headstones had been lacking names within the Wardrobe.
Mounted a number of Localization points.
Mounted a problem the place the button highlights for controller would disappear after dismissing the Purchase Extra Platinum immediate whereas navigating the Battle Go menu.
Mounted a problem the place The Hero checklist couldn’t be re-ordered.
Mounted a problem the place the participant’s displayed dying marker on the minimap was inaccurate in comparison with the place their corpse was.
Mounted a problem the place the hunt markers would show incorrectly if the participant left the world and returned throughout the Solutions within the Ashes quest.
Mounted a problem the place Mount Armor and Trophies wouldn’t replace when choosing different Mounts within the Steady Grasp Vendor menu.
Mounted a problem the place controller button highlights may disappear within the Stablemaster’s menu.
Mounted a problem the place the Battle Go interface wouldn’t correctly navigate to the suitable tier after tier skipping.
Mounted a problem the place the Die! Emote from the battle cross displayed its identify incorrectly.
Mounted a problem the place the Reins of the Bloody steed would reappear within the Stablemaster’s menu after it was already acquired.
Mounted a problem the place opening a number of Clan Profile home windows would trigger a crash.
Mounted a problem the place a sure Necromancer coiffure would intersect the character’s neck in cutscenes.
Mounted a problem the place Audio from Cormond might be heard even when the participant was distant from him throughout the Enter the Forest Clearing quest step.
Mounted a problem the place the climate impact and map coloration change to indicate Helltide would persist after Helltide ended.
Mounted a problem the place skipping the preliminary cutscene after creating a brand new character may trigger a crash.
Mounted a problem the place the Bloody Liquid Steed was not at all times rewarded after defeating Echo of Lilith.
Varied different visible, stability, and efficiency enhancements for all platforms.