After you attain Baldurs Gate 3’s Goblin Camp — the place you are able to do the “Ask the Goblin Priestess for Assist” and “Rescue the Druid Halsin” quests — you’ll have the ability to head all the way down to the Underdark when you resolve a puzzle within the Defiled Temple. Previous the door and down an extended ladder, you’ll discover a Selunite Outpost. The issue is, the exit is guarded by a pair of statues that fireside Radiant injury.
Our Baldur’s Gate Three Selunite Outpost statues information will clarify find out how to get previous the 2 statues and proceed exploring the Underdark.
Exploring Selunite Outpost
Be sure you’ve bought somebody with excessive Dexterity — particularly excessive Sleight of Hand — and ideally some Thieves’ Instruments in your occasion. There are a number of locked doorways and trapped chests to seize in your approach to the statues, and the primary gate out of the Selunite Temple can also be locked. If you’re prepared to move out, simply be certain somebody has a ranged assault of some type — both a ranged weapon or spell.
Learn how to disable the Selunite Outpost statues
On the north finish of the Selunite Outpost, you’ll discover a locked portcullis and a close-by glowing statue. Exterior of the door, there’s a pair of statues. Whilst you’re poking round, a minotaur will present as much as helpfully show how lethal the statues are. They’ll fireplace bolts of Moonlight Artillery that deal Radiant injury to something inside vary. As an alternative of attempting your luck in opposition to them, it’s higher — and really simple — to disable them completely.
Picture: Larian Studios by way of Polygon
Have somebody in your occasion run up the steps on both aspect of the exit. That provides you a greater digicam angle to focus on the Moonstone on the prime of the workers held by the statue contained in the outpost. Hearth a ranged assault on the Moonstone itself — it’s simple to hit because it’s an inanimate object and it solely has 1 hit level.
As soon as they’re disabled, you’ll have to move a DC 20 Sleight of Hand test to unlock the portcullis.
For extra info on the courses in Baldur’s Gate 3, seek the advice of our overviews on the Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard courses. For those who’re stumped by the selection, seek the advice of our information on what class to start out with.